While lumping together the Ultimate Generals (Gettysburg and Civil War) for voting purposes doesn’t offend my sense of taxonomic propriety unduly, putting Ultimate Admiral: Dreadnoughts under the same umbrella feels like a flying bridge too far. Is there something I am missing when creating the ships?Ultimate Admiral: Dreadnoughts. But im not a naval engineer. There is no tutorial on this. There is no tutorial on this. rrobes Jan 12, 2022 @ 3:59pm. You can hold control when placing most pieces and have more options on where to snap things. It also feels like EVERYTHING affects it. What does this mean? I like building and designing ships. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Is there something I am missing when creating the ships?- Dynamic aim factors adjusted to be even more dynamic, following the changes in pitch/roll factors that are more important now according to ship design. A 1890-1910 run is hilarious if you scrap your whole navy, make peace for a few years maximising your economy and rushing hull research. It depends. Pitch and Roll. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. But im not a naval engineer. I am running 1. If you have a high center of mass, then you will get high Pitch and Roll. We are absolutely excited with what we are making. And im just getting ships with 40 percent roll or pitch. Hi, You can try windows Key + R then type %appdata% click enter and go to LocalLow and open up the game labs folder and then Ultimate Admiral Dreadnoughts after that delete custom_battle_data and mission_data along with settings. 8x3 6''/57. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. You start one, see what AI does and then redesign your ship to beat it. Alternate role- broadside brawler 10/10. Does having stable ship design with perfect roll, pitch and balanced weight between fore and aft also boost main gun accuracy?Ultimate Admiral: Dreadnoughts. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. #2. 6) try to get the ship balance so that there is no fore/aft offset. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. In 1920 I can design and use ships that finish battles at 50% accuracy at ranges in the 5000-10000m range. . 06-1. but surely there is a. Let us use older marks of guns. There is no tutorial on this. my game just wont work and will not show an HUD during battles, it wont let me complete missions. Battleship 3. Nor do i know how this works in game. Nor do i know how this works in game. Better off just building small BB's and BC's. This is pretty standard for most UNity games so if you want to change the min / max zoom levels for your other UNity-based games it will work there as well. Peace may be requested by the player and rejected by either your or the opposing government. Nor do i know how this works in game. A Screenshot of Ultimate Admiral: Dreadnoughts. glythe Jun 30, 2022 @ 11:01pm. Edit 2: just realized you wanted the naval academy saves. Ditch any gun smaller than that. Ultimate Admiral: Dreadnoughts ; General Discussions >>> Beta 1. Se connecter Magasin Accueil Liste de découvertes Liste de souhaits Boutique des points Actualités StatistiquesUltimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. Make big DDs at a 2 to 1 ratio with the BBs until you get Radar II. CA5-pitch 15. 1 - Don't design your own ships. When you start the game you probably don't know how to optimize ship building yet. - Increased the TR capacity output, so that nations can overcome the losses of transports quicker according to the money invested. fm!Blues music, lyrics, and videos from Victoria, BC, CA on ReverbNationb) 2 layers of roll roofing. I am running 1. Ultimate Admiral: Dreadnoughts is a game like no other with a unique 3D ship design system and a really challenging and immersive campaign covering in detail the time period between 1890 - 1940+. It stopped for a healing session and after a few moments it was as right as rain. This compromise would likely be necessary to keep all the different camps happy, people who want to Build super mega ultimate dreadnoughts can just turn the damage down. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Ultimate Admiral: Dreadnoughts. Intended role- long range flanker 9/10. There are many variables that come to play in UA:D, and all of them are. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. As an example here’s my recreated King. What does this mean? I like building and designing ships. Miscellaneous ; By Blackshmith; 228KB ; 1-- View mod page;. Ultimate Admiral: Dreadnoughts. The way combat plays now it feels. 1 reply; 349 views; tvaishar; May 22; Why N3/G3 as one hull By Norbert Sattler,. Seems working randomly at times. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. So I am in the battleship chased by torpedo boat scenario. The game does this very well, relative to the other parts. But I don't want to add to roll and they hardly register most of the time, so I wouldn't know what caliber to use if at all. FizzyElf Feb 25. Give the player a text prompt that says: the enemy wants to run away and you have a 100% chance to withdraw. Ultimate Admiral: Dreadnoughts > Technical Support > Topic Details. What does this mean? I like building and designing ships. Zero offset, ~10-12 pitch, ~1-2 roll, Rng-S5 + Radar Gen2 and mark2 450mm for my BBs (2. 6, but I haven’t tried using them yet with those numbers - perhaps it will still work. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Rutsche Jan 29 @ 7:48pm. Pitch/Roll issue (Update 17) I was starting a new Austro-Hungarian campaign from 1890, when build my ships I noticed that would end up with larger roll/pitch values than my previous starts. 06 is finally available for all players! We deeply thank all beta testers who aided us with their valuable feedback to improve the game further and with their ideas to shape up the large content of. At 25km range you will have-. Having so much fun with this most splendiferous game. the objective isn't to win battles as a real life admiral, it is exactly that in this game. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. This is worse in smaller designs as DDs. 000 CAs and 3. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. We are absolutely excited with. Since with these values high never you are going to shoot a target ,how can avoid too high value of pitch & roll ? Defeated Japan in 1895 with China and Japan never rebuilds it's navy after peace. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. 9 million when fully decked out. Only about $1. This is especially telling in a "knife fights" with enemy DDs. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Your fleet must be in range of an enemy harbor (your fleet radius, the green one). Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. We did not wipe out saves but it is strongly advised to clean up your saves, after the changes of this patch. Turrets, guns, armor, shells, propellant, and everything else is universal and any differences are just aesthetic. Nor do i know how this works in game. Seems working randomly at times. Zuul. Ultimate Admiral: Dreadnoughts. It always take a while. -Make sure to add the extra weight you are trying to balance with to the center of the ship (main belt/deck). anything beyond this angle and you have a chance it will bounce/ricochet off the enemy armor. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. But im not a naval engineer. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Ultimate Admiral: Dreadnoughts > Technical Support > Topic Details. 5% Flash fire spread Say I have a 9'' gun and its barbette thickness is 12'', why would I add more weight to my ship knowing that the 12'' needs to be penetrated before. What you have to look for, in ship design is to have the lower number possible at accuary penalities modifiers (IIRC it s in accuracy section, itself between gun and armor). Im trying to do some pre dreadnought action for the campaign (1890) and can't for the life of me making anything that does have like 50% pitch. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Twice in my current campaign, the US has been unable to complete a Naval Invasion, Kyushu, after ten turns and more than enough tonnage, campaign was completed, the game informs me sorry, you lost. You could not feasibly arm early light [protected cruisers] with 9 inch guns and side mounted 6 inch guns, now you canUltimate Admiral: Dreadnoughts. Game Version: Alpha-2 v63. But im not a naval engineer. Even relatively small amounts can have a significant impact. Spanish had this bug 2 videos in the row). The developers truly put a lot of work into creating very realistic combat and ship design experiences. We are very happy to announce the next major update of Ultimate Admiral: Dreadnoughts! The campaign has received not only a map expansion but a crucial new functionality which allows you to create Task Forces. built only BB/BCs focused on long-range fire. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. That is why we do not see secondaries bigger than 6". Maximize AP penetration, minimize smoke interference and increase main belt and main deck armour to get pitch/roll down a bit. First things first; this game is still being actively developed and most things are subject to change. The ultimate trick is keeping all your weight center of the. Sometimes a lot, maybe 10 minutes. I am running 1. - High efficicency comes from having adequate funnel capacity for the air needed by the engines. But im not a naval engineer. im playing with 1890 Japanese. ==v1. Starter Japanese CL 1900. It addresses the pitch and roll of your ship which can dramatically affect your ship negatively, in particular your ships accuracy. And im just getting ships with 40 percent roll or pitch. I am running 1. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. What does this mean? I like building and designing ships. Also being this forward, the weight save will also be beneficial to pitch instability. Thanos could explain them despite being an idiot. That's easy. Sometimes negative beam/draft will be better and sometimes extra is better. Speed- 30kn. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. They affect accuracy big time. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. A BB can save thousands of tons this way. . Turn of HUD? Ive been looking for a hotkey to turn off the hud for better screenshots and cinematic recording. 05 beta feedback: info issue. This has a huge impact on base accuracy. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the. The lower it sits in the water (!negative draught!) the more accurate it gets. 05. But im not a naval engineer. Playing the campaign there are some hulls you almost can't balance without major sacrifices. 31 votes, 11 comments. If you enjoy War on the sea then check out Ultimate Admiral: Dreadnoughts. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. But im not a naval engineer. My BB belt armour is around 25" and my deck armour is around 19". Hi, You can try windows Key + R then type %appdata% click enter and go to LocalLow and open up the game labs folder and then Ultimate Admiral Dreadnoughts after that delete custom_battle_data and mission_data along with settingsI am running 1. This scenario definitely needs a re-work. This ships stats seem absurd with such high pitch/roll but trust me it works a treat. 1. How To Balance Ships for Ultimate Admiral Dreadnoug…Pitch and Roll. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. All you need is 1 or 2 flooding hits from your 2 inch guns and you will easily catch up and/or sink the destroyer. 2: once built, click on the port, select move, and move the ship where you want, you can take all or some ships, by manually clicking the ships or using the slider. hitting Accuracy Question. 9" +15% barrel on the aft. Even I i were to balance out the fore/aft weight, that roll and pitch stability are going to be ass with all that weight on the broadsides and so far on the ends. Please read what will be included in the upcoming beta which we try to finalize for this week. SapphireUSOF • 1 yr. 5cm with Standart lenght (didnt do this For a while, so Not Sure). 150,000 tons surely not enough for a 100,000 ton port. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. On picture 3, remove the double 6 inch forward and put a centerline one. We're starting to roll out our new design system as we build new features and modernise the current site layout. 2x3 8''/56. But im not a naval engineer. Belt- 11/6/4. Recently I've been finding that adding some central belt armor and deck armor helps balance out pitch and roll, which is more useful for my light ships than the actual armor. Ultimate Admiral: Dreadnoughts. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. 9 million instead of $5. We arrived at 5:55pm, spur of the moment after a long day packed with errands. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. I examined every hit on the various chasing torpedo boats. It also feels like EVERYTHING affects it. You can just copy and paste it into the folder. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. If I click anywhere with the mouse it will load the ocean and the two battling ships but they will be stuck in place with no overlay and engine noises in the background. Outfit all your ships with torpedoes, as they dominate early battles. With the Task Forces you can bring the battles close to the enemy waters in a detailed manner, but beware,. but surely there is a. Ultimate Admiral: Dreadnoughts. Yeah. If that doesn't work delete the mod then verify through steam and finally delete UAD and. What does this mean? I like building and designing ships. Kathryn Anderson recommends End Of The Roll (Victoria, BC, Canada). Insert image from URL. There is no tutorial on this. Hello Admirals, We are now finalizing the content of the next major update of Ultimate Admiral: Dreadnoughts. Ultimate Admiral: Dreadnoughts. The interaction of ships with waves is now more characteristic depending on the weight offset, pitch/roll, beam/draught options chosen for their design. Ultimate Admiral: Dreadnoughts. But im not a naval engineer. As our data shows, we have served you as. Can we get clarification on what this means? 2 Link to comment Share on other sites. I am a rear admiral in the game, with top notch production facilities, crew, and ships. 0 roll) and 300% engine efficientcy whilst only weighing 100,081 tons (technically 99,745 tons, 100k is the max weight. 5), your "solution" bearing changes faster than your launchers can train. Nor do i know how this works in game. But im not a naval engineer. And, all things being equal, once in while having a large profile might account for being shot at first but not every time. Make sure the ship is symmetrical along its long axis with equal mass either side. I am running 1. Ultimate Admiral: Dreadnoughts. Now. Options Required: Cheat Table with: Freeze ship weight (in ShipBuilder) Freeze ship cost (in ShipBuilder) Pick and freeze the number of ships to build (it calculates how much ships to build based on cost, freezing cost at low number could. But im not a naval engineer. 2kn speedEven a blank 1940 hull has like 35% pitch for a destroyer. What does this mean? I like building and designing ships. The new thing was the OOB showed the BC as "Mars (R)", and I am curious. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. but surely there is a. Following this, the tips from this beginner’s guide will have new players quickly become master strategists in Ultimate Admiral:. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. 9 Roll 5. Sinjen Blackstar 2 hours ago. Prisoner exchanges, is your government asking your opinion. Use more belt armor which stabilizes pitch and roll. A game ceases to be a game when you try endless permutations and can not complete the level. You can drive an individual ship (and a large percentage of the training missions make you do that), true, but the. Categories. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. (Armor Quality & Armor Forging) since adding main belt armour and main deck armour usually reduces pitch and roll a bit, and the more inches you can add the better these will be 4) Low Smoke Interference - this applies a. subreddit for the upcoming game series by gamelabs "Ultimate Admiral" Members Online. I am running 1. The weight of tower can have. Every challenge is a "try again" type. Capped ballistic for both shells, super heavy, tube powder 2 and TNT 4. What does this mean? I like building and designing ships. Front guns: 1 turret on deck, one on barbette and triple 8'' behind them. Nor do i know how this works in game. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. New (1940) US hulls have high default (empty) pitch; 5% to 15% greater than previously released empty hulls. GrimReaperHUN. (pitch, roll, fire control, etc) That is the problem in looking to the situation only from one side instead trying to understand the whole picture. But im not a naval engineer. Info issue: - Without having the target identified i can already see the penetration values and hit % against my ship. How do you you minimize the pitch and roll of a ship? even though my ships have a 0% weight offset they have large values for pitch and roll. Ultimate Admiral: Dreadnoughts work in progress. #4. 8K subscribers Subscribe 1. Historically most of the time there were at least some survivors even if the ship suffered a catastrophic magazine explosion. ago. The 12in centerline gun will take out a CL in about 2 hits but that takes way too long per ship to get 2 hits. Fore/Aft Weight Offset. Developer: Game-Labs. 4 and 14. 05 beta feedback: gun aiming issue. Names of values speak by itself. Everytime you add something to your ship it. For example, you put a very tall tower, and some giant gun, on a relatively small hull. Separate but related, spreading stuff out close to the ends and edges of the deck also increases Pitch and Roll, which likewise have negative. When you start the game you probably don't know how to optimize ship building yet. -Adjust the beam/draft sliders. Cause they have as much DPS as Battleships (BB) and have enough armor to survive, except cost a third. Aug 10 @ 4:52am Gatling incendiary spam Okay, this is not really a complaint, mostly because i enjoy 28mm guns on everything i have, but a friend of mine stopped playing because he couldn't stand the fact that beeg bad sheeps were utterly destroyed. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Deck- 4/0. That's good to know but that's not what I asked. Make sure you replace the username with whatever your windows username is. Is this a bug, or is there something I'm overlooking?The default hull is over 30% pitch with nothing on it. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. You arrange all the weight around the center, symmetrically, so everything is perfectly balanced, as it should be. Cruise speed and maintaining course affects accuracy. Design your own ships. I rarely lost any ships in the previous campaigns, defeating wierd hilarious AI designs one after another. but surely there is a. - The new pitch & roll mechanic - The new gun caliber // - The new gun barrell // - The new citadel // - The new shell dispersion // - The long campaign experience, with peace and politics mechanics for the first time. Ultimate Admiral: Dreadnought is one of the more entertaining naval combat games in recent history. Seems working randomly at times. The pitch is roughly -16% base accuracy, +48% accuracy penalty from. Austria is probably the second hardest campaign as you start behind economically. Seems working randomly at times. For the complete set, it remains to add the Yamato's ability to fly in space. my game just wont work and will not show an HUD during battles, it wont let me complete missions. im using 5inch for small ships and 10-11 inch for bigs. i changed ammo from high he to even he ap and it increased the ships pitch. The most important stats imo are pitch, roll and engine efficiency, and then I design my guns around these 3 stats. My understanding is that without using 'advanced' tech (ie. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Im trying to do some pre dreadnought action for the campaign (1890) and can't for the life of me making anything that does have like 50% pitch. 2kn speed Smallest displacement Shortest range Maximum bulkheads Cramped quarters Worst towers Smallest funnel Forced boilers Best propulsion Best armour Reduced torp ammo Best acoustics 1. 4 Feedback<<< [Final. Either im missing something on how to. Naval Invasions are Rigged. Nor do i know how this works in game. . As for money:Which is nearly 10 times better than it should historically be getting. IMO. Does having stable ship design with perfect roll, pitch and balanced weight between fore and aft also boost main gun accuracy?How do you you minimize the pitch and roll of a ship? even though my ships have a 0% weight offset they have large values for pitch and roll. i have spend hours and hours simply designing the most crazy ships and test them out. Larger, heavier torpedo launchers (x4 or x5) train slower and slower. So in a fast DD (mine are usually 38-39. It looks like you can stack guns anywhere but that, in alot of cases, would endanger the ship because the basic stability would be compromised and it would roll over to easy when turning turrets, having to many or too large, or mounted too far forward of aft or too large and to close to the sides. Also things like transports being able to pump out. Destroyer 3 $7415/1t 46. but surely there is a. campaign starts with no war but the AI just keeps choosing to cause poor relations until. What is the best speed for accurate broadside main gun fire? I'm guessing flank is the worse but is slow more stable than half? Does this game even take that into consideration. Once you have more accurate guns, all. Size of your ship or guns doesn't matter. So I'm trying to work through the training missions with varied success. Pitch and roll is about weight distribution. But yes BBs have the best stability followed by CA. ABOUT THIS GAME ULTIMATE ADMIRAL: DREADNOUGHTS Design warships, command fleets, win the naval arms race for your nation. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. A budget BB, with decent long range firepower. I am running 1. Guide to easily beating the Campaign. There is no tutorial on this. And im just getting ships with 40 percent roll or pitch. GrimReaperHUN Jul 19, 2022 @ 8:02am. Nor do i know how this works in game. Balanced ship design since latest updates (pitch value) By Illup, May 14. 06 is finally available for all players! We deeply thank all beta testers who aided us with their valuable. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. but surely there is a. Ultimate Admiral: Dreadnoughts. but surely there is a. Cause they have as much DPS as Battleships (BB) and have enough armor to survive, except cost a third. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Nor do i know how this works in game. The game focus is on designing your battleship and then using that ship in battles. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. There is no tutorial on this. but surely there is a. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. But im not a naval engineer. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Ultimate Admiral: Dreadnoughts.